#ifndef DATE_H_INCLUDED
#define DATE_H_INCLUDED

/**数据模板**/

///界面数组
int windowShape[25][26]=
{
    {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1},
    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1},
    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1},
    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1},
    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1},
    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1},
    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1},
    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1},
    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1},
    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1},
    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1},
    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1},
    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1},
    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1},
    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1},
    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1},
    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1},
    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1},
    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1},
    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1},
    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1},
    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1},
    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1},
    {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}
};///边框为1，游戏池长度14

int left[13][10] =
{
    {1,1,1,1,1,1,1,1,1,1},
    {1,0,0,0,0,0,0,0,0,1},
    {1,0,0,0,0,0,0,0,0,1},
    {1,0,0,0,0,0,0,0,0,1},
    {1,0,0,0,0,0,0,0,0,1},
    {1,0,0,0,0,0,0,0,0,1},
    {1,0,0,0,0,0,0,0,0,1},
    {1,0,0,0,0,0,0,0,0,1},
    {1,0,0,0,0,0,0,0,0,1},
    {1,0,0,0,0,0,0,0,0,1},
    {1,0,0,0,0,0,0,0,0,1},
    {1,0,0,0,0,0,0,0,0,1},
    {1,1,1,1,1,1,1,1,1,1}
}; ///左侧边框

///第一维：7种类型方块
///第二维：每种方块有4中形态
///第三维，第四维：保存方块数据
int block[7][4][4][4]=
{
    {///z
        {{1,1,0,0},{0,1,1,0},{0,0,0,0},{0,0,0,0}},
        {{0,1,0,0},{1,1,0,0},{1,0,0,0},{0,0,0,0}},
        {{1,1,0,0},{0,1,1,0},{0,0,0,0},{0,0,0,0}},
        {{0,1,0,0},{1,1,0,0},{1,0,0,0},{0,0,0,0}}
    },

    {///s
        {{0,1,1,0},{1,1,0,0},{0,0,0,0},{0,0,0,0}},
        {{1,0,0,0},{1,1,0,0},{0,1,0,0},{0,0,0,0}},
        {{0,1,1,0},{1,1,0,0},{0,0,0,0},{0,0,0,0}},
        {{1,0,0,0},{1,1,0,0},{0,1,0,0},{0,0,0,0}}
    },

    {///L
        {{1,0,0,0},{1,0,0,0},{1,1,0,0},{0,0,0,0}},
        {{1,1,1,0},{1,0,0,0},{0,0,0,0},{0,0,0,0}},
        {{1,1,0,0},{0,1,0,0},{0,1,0,0},{0,0,0,0}},
        {{0,0,1,0},{1,1,1,0},{0,0,0,0},{0,0,0,0}}
    },

    {///J
        {{0,1,0,0},{0,1,0,0},{1,1,0,0},{0,0,0,0}},
        {{1,0,0,0},{1,1,1,0},{0,0,0,0},{0,0,0,0}},
        {{1,1,0,0},{1,0,0,0},{1,0,0,0},{0,0,0,0}},
        {{1,1,1,0},{0,0,1,0},{0,0,0,0},{0,0,0,0}}
    },

    {///I
        {{1,1,1,1},{0,0,0,0},{0,0,0,0},{0,0,0,0}},
        {{1,0,0,0},{1,0,0,0},{1,0,0,0},{1,0,0,0}},
        {{1,1,1,1},{0,0,0,0},{0,0,0,0},{0,0,0,0}},
        {{1,0,0,0},{1,0,0,0},{1,0,0,0},{1,0,0,0}}
    },

    {///T
        {{1,1,1,0},{0,1,0,0},{0,0,0,0},{0,0,0,0}},
        {{0,1,0,0},{1,1,0,0},{0,1,0,0},{0,0,0,0}},
        {{0,1,0,0},{1,1,1,0},{0,0,0,0},{0,0,0,0}},
        {{1,0,0,0},{1,1,0,0},{1,0,0,0},{0,0,0,0}}
    },

    {///田
        {{1,1,0,0},{1,1,0,0},{0,0,0,0},{0,0,0,0}},
        {{1,1,0,0},{1,1,0,0},{0,0,0,0},{0,0,0,0}},
        {{1,1,0,0},{1,1,0,0},{0,0,0,0},{0,0,0,0}},
        {{1,1,0,0},{1,1,0,0},{0,0,0,0},{0,0,0,0}}
    }
};


#endif // DATE_H_INCLUDED
